firebolt weaker now, nerfed overall initial dmg, same for sunbeamġ4. changed construct ability: now constructs arent immune to poison anymore, instead they take 50% damage, was a necessary change because AI will ignore this and cast spells on em they are immune to to do undead/ġ3. changes to spells: burning determination(rdy),inner fire(rdy)… now affects the whole battle site, effects are changed, are stronger than before bc sometimes only 1 turn and the corresponding wisdom skill is a weaker upgrade because these spells are allrdy quite strongġ2. without upgrades so they are better used on higher lv heroes with a lot mana, this also helps to balance em better compared to might heroesġ1. most spells start rather weak now and scale mostly by magic, usually they no longer scale with magic skill ranks and aoe spells are a lot weaker, however they are still useful but it depends on you to make the most of em, aoe spells are still good but they are weak and drain too much mana on low lv heros esp. putrid bones necro now also working on retalationġ0. stonespikes spell in the spellbook doubled dmg of several abilities when also earth knowledge III was learnedĨ. leading by example wasnt working for ranged attacks, still not working on retalation?ħ. ancient tree changes: his retalation fixed, entangled roots treated as movement reduction effectĦ. poisoned blades, acid spit and withered venom now treated as poison(so units that take less damage from poison…works now)ĥ.
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